I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one.
This is a first game based on Minesweeper.
The changes an irregular grid brings are that cells don't all have 8 neighbors. Some can have less, some can have more. So when you try and deduce if a tile has a mine, you have to pay closer attention at the number clues and which tiles neighbors it.
My intention is to make a very classic game a bit more challenging & fun.
I've also released a first version of Checkers/Draughts, and plan to test similar variants for Chess, Othello and Go.
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